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authorChristoph Bumiller <[email protected]>2010-03-21 14:05:20 +0100
committerChristoph Bumiller <[email protected]>2010-03-21 14:11:59 +0100
commitf7273f2a2741b34ee4d31b0c734bcb3de92098c1 (patch)
tree7549fd057ab9d3b18144f6b39aa944fca76df6ff /src/Makefile
parentf2fa4a188833792684568972b963ca2373202de2 (diff)
nv50: report driver as GLSL capable
There's still no hint of optimization in the shaders, but we support conditionals, loops and even integer opcodes so it isn't that big a lie.
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