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authorKenneth Graunke <[email protected]>2011-10-18 12:24:47 -0700
committerKenneth Graunke <[email protected]>2011-11-07 11:03:22 -0800
commita73c65c5342bf41fa0dfefe7daa9197ce6a11db4 (patch)
tree4c36495f87e4f8ecbf930b17bb9ab4f050a807ad /src/Makefile
parent97534d92e27d633be89447c0b22145bbce287789 (diff)
i965: Enable faster workaround-free math on Ivybridge.
According to the documentation, Ivybridge's math instruction works in SIMD16 mode for the fragment shader, and no longer forbids align16 mode for the vertex shader. The documentation claims that SIMD16 mode isn't supported for INT DIV, but empirical evidence shows that it works fine. Presumably the note is trying to warn us that the variant that returns both quotient and remainder in (dst, dst + 1) doesn't work in SIMD16 mode since dst + 1 would be sechalf(dst), trashing half your results. Since we don't use that variant, we don't care and can just enable SIMD16 everywhere. The documentation also still claims that source modifiers and conditional modifiers aren't supported, but empirical evidence and study of the simulator both show that they work just fine. Goodbye workarounds. Math just works now. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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