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authorKenneth Graunke <[email protected]>2015-11-17 18:24:11 -0800
committerKenneth Graunke <[email protected]>2015-11-30 00:27:16 -0800
commit1ac1581f3889d5f7e6e231c05651f44fbd80f0b6 (patch)
tree1029357df4ff9548f608cb9dfcd12a1e1790581c /src/Makefile.am
parentd72299c5315b4c9ff40209a14543e3eae9308081 (diff)
i965: Fix JIP to properly skip over unrelated control flow.
We've apparently always been botching JIP for sequences such as: do cmp.f0.0 ... (+f0.0) break ... if ... else ... endif ... while Normally, UIP is supposed to point to the final destination of the jump, while in nested control flow, JIP is supposed to point to the end of the current nesting level. It essentially bounces out of the current nested control flow, to an instruction that has a JIP which bounces out another level, and so on. In the above example, when setting JIP for the BREAK, we call brw_find_next_block_end(), which begins a search after the BREAK for the next ENDIF, ELSE, WHILE, or HALT. It ignores the IF and finds the ELSE, setting JIP there. This makes no sense at all. The break is supposed to skip over the whole if/else/endif block entirely. They have a sibling relationship, not a nesting relationship. This patch fixes brw_find_next_block_end() to track depth as it does its search, and ignore anything not at depth 0. So when it sees the IF, it ignores everything until after the ENDIF. That way, it finds the end of the right block. I noticed this while reading some assembly code. We believe jumping earlier is harmless, but makes the EU walk through a bunch of disabled instructions for no reason. I noticed that GLBenchmark Manhattan had a shader that contained a BREAK with a bogus JIP, but didn't measure any performance improvement (it's likely miniscule, if there is any). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
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