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authorTimothy Arceri <[email protected]>2018-10-18 09:42:17 +1100
committerTimothy Arceri <[email protected]>2018-10-18 15:04:09 +1100
commit06675711e713e7ccd66aa076a6ba116286130474 (patch)
tree6fdb82d52cb0060e484d359244d4ec0ecd9a599e /src/Makefile.am
parent9d5b106b2efbd5a4bbbe54a5a00c8cebd642d960 (diff)
radv: use nir_opt_find_array_copies()
Totals from affected shaders: SGPRS: 1112 -> 1112 (0.00 %) VGPRS: 1492 -> 1196 (-19.84 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 112172 -> 101316 (-9.68 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 93 -> 98 (5.38 %) Wait states: 0 -> 0 (0.00 %) All affected shaders are from "Batman: Arkham City" over DXVK. The pass detects that the temporary array created by DXVK for storing TCS inputs is a copy of the input arrays and allows us to avoid copying all of the input data and then indirecting on it with if-ladders, instead we just do indirect indexing. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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