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authorChad Versace <[email protected]>2016-12-29 13:05:27 -0800
committerChad Versace <[email protected]>2017-01-03 08:22:23 -0800
commitc4b87f129eb036c9615df3adcc1cebd9df10fc84 (patch)
tree92be45a25fa349a1bd3061d5da9f8d339a1281a2 /src/Makefile.am
parent8d8ed437a5f15a7a3e843cfe8d5b66be918680d9 (diff)
meta: Disable dithering during glGenerateMipmap
Fixes tests 'dEQP-GLES3.functional.texture.mipmap.*.generate.rgba5551*' on Intel Broadwell 0x1616. The GL 4.5 spec describes the algorithm of glGenerateMipmap as: The contents of the derived images are computed by repeated, filtered reduction of the level base image. [...] No particular filter algorithm is required, though a box filter is recommended as the default filter. Consider a texture for which all pixels are identical at level 0. From the spec's description above, one may reasonably assume that the "filtered reduction" of level 0 produces a new miplevel for which again all pixels are identical. For any 2x2 subspan of identical pixels, it is difficult to see how the "filtered reduction" of that subspan can produce a pixel that differs from the source pixels. Dithering during _mesa_meta_GenerateMipmap() violated that reasonable assumption. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99210 Reviewed-by: Kenneth Graunke <[email protected]> Cc: [email protected]
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