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authorNeil Roberts <[email protected]>2014-06-12 17:52:41 +0100
committerNeil Roberts <[email protected]>2014-06-13 15:54:46 +0100
commitb8d15ca5e8e189921e1290ed9d56484006652a75 (patch)
treea4f0f94f579c75dcada5cb22732da3244c15d35a /src/Makefile.am
parent2a0dffa0c91cc2277f82c2b87277f56e525f87ab (diff)
Remove _mesa_is_type_integer and _mesa_is_enum_format_or_type_integer
The comment for _mesa_is_type_integer is confusing because it says that it returns whether the type is an “integer (non-normalized)” format. I don't think it makes sense to say whether a type is normalized or not because it depends on what format it is used with. For example, GL_RGBA+GL_UNSIGNED_BYTE is normalized but GL_RGBA_INTEGER+GL_UNSIGNED_BYTE isn't. If the normalized comment is just a mistake then it still doesn't make much sense because it is missing the packed-pixel types such as GL_UNSIGNED_INT_5_6_5. If those were added then it effectively just returns type != GL_FLOAT. That function was only used in _mesa_is_enum_format_or_type_integer. This function effectively checks whether the format is non-normalized or the type is an integer. I can't think of any situation where that check would make sense. As far as I can tell neither of these functions have ever been used anywhere so we should just remove them to avoid confusion. These functions were added in 9ad8f431b2a47060bf05517246ab0fa8d249c800. Reviewed-by: Brian Paul <[email protected]>
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