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authorTimothy Arceri <[email protected]>2019-01-28 17:15:34 +1100
committerTimothy Arceri <[email protected]>2019-01-29 09:39:54 +1100
commitfb78a6cb72270de271f75d6f6c9b5ebadba7a898 (patch)
treec238bbbacae7da7309e269ee9bc64ef60866e180 /scripts
parentbe5b271ea76d81d32e3dc490ef5b32a61c3fb965 (diff)
glsl: use remap location when serialising uniform program resource data
This allows us to avoid expensive string compares since we already have a map to the pointers. These compares were taking ~30 seconds for a single shader compile in Godot due to it using 64,000+ uniforms. Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader cache") Reviewed-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109229
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