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authorJonathan Marek <[email protected]>2018-11-12 13:08:50 -0500
committerJason Ekstrand <[email protected]>2019-01-11 19:16:11 +0000
commitd3b47e073e002a01261dacf11e04e37b812736e6 (patch)
tree71a1874fd12cf91ff755b58d06cccb6e9cc41380 /scripts
parent1ede463b6e66eb0a6df5250261810b6985c35eb9 (diff)
glsl/nir: int constants as float for native_integers=false
All alu instructions emitted with native_integers=false expect float (or bool in some cases) constants, so this change is necessary. This will cause changes with some intrinsics which had integer sources, such as nir_intrinsic_load_uniform. Apparently it might cause issues with some opt passes, but perhaps those don't apply in OpenGL ES 2.0 cases? Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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