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author | Jason Ekstrand <[email protected]> | 2016-07-08 17:10:59 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-07-13 11:47:37 -0700 |
commit | 4b62c19c323f79e7cc4feff5845996e8dde8daaf (patch) | |
tree | 217f84a3c40e545e081e62386c2e686b8fa22961 /scripts | |
parent | 7270bd0607090574d18d22840fc115ab0a082439 (diff) |
isl: Rework the way we define tile sizes.
This is based on a very long set of discussions between Chad and myself
about how we should properly represent HiZ and CCS buffers. The end result
of that discussion was that a tiling actually has two different sizes, a
logical size in elements, and a physical size in bytes and rows. This
commit reworks ISL's pitch and size calculations to work in terms of these
two sizes.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions