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authorAlejandro Piñeiro <[email protected]>2018-01-04 16:51:19 +0100
committerAlejandro Piñeiro <[email protected]>2018-01-05 08:52:22 +0100
commit8dcf131f04cf0fd540de127481985010ae61a4ea (patch)
treea8fd5fb5c797d27267447b005638265de12ef6a6 /scripts
parent937b210551ef7c243976f0c0240395827a72ef8b (diff)
glsl/standalone: set MaxUniformBufferBindings
Used to handle how many ubo you can define on the context. Minimimum defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL 4.6 (12 per stage at each moment). Reviewed-by: Ian Romanick <[email protected]>
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