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author | Marek Olšák <[email protected]> | 2017-01-07 15:36:45 +0100 |
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committer | Marek Olšák <[email protected]> | 2017-01-10 01:03:32 +0100 |
commit | 230b756f865e2d6ae17ff9568c8dcb718840c7b2 (patch) | |
tree | cfa901e503668247eedb2cd9cf6f19ce62d264ac /scripts | |
parent | 8bc39e251bf9793b30388aeb468d9cbe8eeeacab (diff) |
mesa: set GLSL 1.20 for the fixed-function fragment shader
This fixes broken depth texturing after:
commit 22639a6e19f95902aef23474ad672bf489231ea7
Author: Timothy Arceri <[email protected]>
Date: Mon Nov 21 00:29:29 2016 +1100
st/mesa: get Version from gl_program rather than gl_shader_program
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions