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authorBrian Paul <[email protected]>2017-08-18 14:38:03 -0600
committerBrian Paul <[email protected]>2017-10-03 12:07:05 -0600
commit362fb05b65ce7db69af6ae896caa2f0f6afd5fb2 (patch)
treefca17f0da306179e863694464f717ad24a0200ce /scripts
parent3e39abf6a033cccbf2bbf85bf23785b7367cdcef (diff)
svga: tweak pre-VGPU10 rasterization offsets
It seems there's no perfect x/y biases for line drawing to satisfy all applications. Depending on the biases, either real apps produce results similar to VGPU10 while Piglit's gl-1.0-ortho-pos fails, or vice versa. Let's lean toward real applications (Solidworks, SolidEdge, Google Earth) over Piglit. Using (-0.5, -0.5) for points, lines and triangles, seems to generally work well. We don't seem to have these issues with VGPU10. Tested with Piglit and CAD-oriented apitraces. See VMware bugs 1775498 and 1905053. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
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