diff options
author | Brian Paul <[email protected]> | 2017-08-18 14:38:03 -0600 |
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committer | Brian Paul <[email protected]> | 2017-10-03 12:07:05 -0600 |
commit | 362fb05b65ce7db69af6ae896caa2f0f6afd5fb2 (patch) | |
tree | fca17f0da306179e863694464f717ad24a0200ce /scripts | |
parent | 3e39abf6a033cccbf2bbf85bf23785b7367cdcef (diff) |
svga: tweak pre-VGPU10 rasterization offsets
It seems there's no perfect x/y biases for line drawing to satisfy all
applications. Depending on the biases, either real apps produce results
similar to VGPU10 while Piglit's gl-1.0-ortho-pos fails, or vice versa.
Let's lean toward real applications (Solidworks, SolidEdge, Google Earth)
over Piglit.
Using (-0.5, -0.5) for points, lines and triangles, seems to generally
work well.
We don't seem to have these issues with VGPU10.
Tested with Piglit and CAD-oriented apitraces. See VMware bugs 1775498
and 1905053.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions