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authorNicolai Hähnle <[email protected]>2017-01-27 10:35:13 +0100
committerNicolai Hähnle <[email protected]>2017-02-02 16:53:42 +0100
commita020cb3a72019748fee1824fc542b3b8225226c9 (patch)
tree0d672109379cb159e7671c8b315815c6d8046f64 /scripts
parent96123dbad9f0de74e9b08d08df9e2e75cbfcd745 (diff)
gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capability
Make the cap consistent with PIPE_CAP_INT64. Aside from the hypothetical case of using draw for vertex shaders (and actually caring about doubles...), every implementation supports doubles either nowhere or everywhere. Also, st/mesa didn't even check the cap correctly in all supported shader stages. While at it, add a missing LLVM version check for 64-bit integers in radeonsi. This is conservative: judging by the log, LLVM 3.8 might be sufficient, but there are probably bugs that have been fixed since then. v2: fix clover (Marek) Reviewed-by: Marek Olšák <[email protected]>
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