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authorConnor Abbott <[email protected]>2019-03-04 18:00:30 +0100
committerConnor Abbott <[email protected]>2019-03-12 10:49:48 +0100
commit1bbe58c214b4ff7f614bfadb5c8691a2fe47ab51 (patch)
tree97f387234fd95fb8ca7a5bf2c9ba05a39294ac62 /scons
parent5b2ec9c81e1abafd19f1efbbe499df03ae4aa37e (diff)
radeonsi/nir: Use nir stripping pass
This reduces compilation time for my shader-db collection from around 40 seconds to 30, vs. 19 seconds for TGSI. There are still some shaders that TGSI caches but NIR doesn't, partly because of more aggressive cross-stage optimizations with NIR. Reviewed-by: Timothy Arceri <[email protected]>
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