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author | Tapani Pälli <[email protected]> | 2015-08-31 09:54:23 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-09-04 08:22:37 +0300 |
commit | 04e201d0c02cd30ace5c6fe80e9f021ebb733682 (patch) | |
tree | ffaa13fa4de05dc7fa01c09bdae21e816dff1ea1 /scons | |
parent | 0db323a62481a57269a46287a64fa743756e80f3 (diff) |
mesa: change 'SHADER_SUBST' facility to work with env variables
Patch modifies existing shader source and replace functionality to work
with environment variables rather than enable dumping on compile time.
Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid
collisions.
Functionality is controlled via two environment variables:
MESA_SHADER_DUMP_PATH - path where shader sources are dumped
MESA_SHADER_READ_PATH - path where replacement shaders are read
v2: cleanups, add strerror if fopen fails, put all functionality
inside HAVE_SHA1 since sha1 is required
Signed-off-by: Tapani Pälli <[email protected]>
Suggested-by: Eero Tamminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions