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authorTapani Pälli <[email protected]>2015-08-31 09:54:23 +0300
committerTapani Pälli <[email protected]>2015-09-04 08:22:37 +0300
commit04e201d0c02cd30ace5c6fe80e9f021ebb733682 (patch)
treeffaa13fa4de05dc7fa01c09bdae21e816dff1ea1 /scons
parent0db323a62481a57269a46287a64fa743756e80f3 (diff)
mesa: change 'SHADER_SUBST' facility to work with env variables
Patch modifies existing shader source and replace functionality to work with environment variables rather than enable dumping on compile time. Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid collisions. Functionality is controlled via two environment variables: MESA_SHADER_DUMP_PATH - path where shader sources are dumped MESA_SHADER_READ_PATH - path where replacement shaders are read v2: cleanups, add strerror if fopen fails, put all functionality inside HAVE_SHA1 since sha1 is required Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Eero Tamminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'scons')
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