diff options
author | Eric Anholt <[email protected]> | 2019-01-02 22:48:29 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-01-04 15:41:23 -0800 |
commit | f8e6b364b0aa64f0935a232574536dc462257418 (patch) | |
tree | 15d54b0095dbb3d5eeb529c6e1e463cbcbd985a4 /scons | |
parent | e1385e879d5b6e80dc5572eb987ef773431fba27 (diff) |
v3d: Fix up VS output setup during precompiles.
I noticed that a VS I was debugging was missing all of its output stores
-- outputs_written was for POS, VAR0, VAR3, while the shader's variables
were POS, VAR9, and VAR12. I'm not sure what outputs_written is supposed
to be doing here, but we can just walk the declared variables and avoid
both this bug and the emission of extra stvpms for less-than-vec4
varyings.
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions