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authorJosé Fonseca <[email protected]>2011-11-30 17:12:00 +0000
committerJosé Fonseca <[email protected]>2011-12-08 17:59:33 +0000
commit6cf7245f6938e27c9b8a1742f27659aec017bbdc (patch)
tree79397228a7f7408efd756f6e58298ff9977204f7 /scons
parentf32c7232a8a16887af710a11f025381bc73640f0 (diff)
llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count.
Number of fragment shader variants is not very representative of the memory used by LLVM, neither is number of shader instructions, as often texture sampling constitutes most of the generated code. This change adds an additional trim criteria: least recently used fragment shader variants will be freed until the total number of LLVM IR instruction falls below a specified threshold. Reviewed-by: Brian Paul <[email protected]>
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