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authorKenneth Graunke <[email protected]>2014-07-17 16:29:41 -0700
committerKenneth Graunke <[email protected]>2014-07-21 11:19:08 -0700
commit662f1ccc248c5f978b67b63276b0b0b00f5f68ca (patch)
treefd0e9cc61d70ccce03b8b2a3a2cd0d3a8606d9ab /scons
parent3e9105f7eefae97c928034662f67019973b9e483 (diff)
i965: Disable hex offset printing in disassembly.
Printing the hex offsets makes it basically impossible to diff assembly: if you add even a single instruction, the entire shader shows up as a difference. So, every time I want to compare assembly, I have to strip this out. The hex offsets might be useful when debugging compaction, or when inspecting the program cache buffer. Since it's occasionally useful, but uncommon, this patch disables it by default, but makes it easy to re-enable it temporarily when the need arises. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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