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authorEric Anholt <[email protected]>2013-06-12 17:21:44 -0700
committerPaul Berry <[email protected]>2013-08-01 20:23:43 -0700
commit010a6a8fd343537101e7ac5e8dfcf9b07fc841fb (patch)
treefe1aeaecbac4ad1c965e24a3ed43be652b6433cb /scons
parent624b7bac76c3f70a3a110d114a3c1c327d3dad5f (diff)
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Next step is to validate them at link time. v2 (Paul Berry <[email protected]>): Don't attempt to export the layout qualifiers in the event of a compile error, since some of them are set up by ast_to_hir(), and ast_to_hir() isn't guaranteed to have run in the event of a compile error. Reviewed-by: Kenneth Graunke <[email protected]> v3 (Paul Berry <[email protected]>): Use PRIM_UNKNOWN to represent "not set in this shader". Reviewed-by: Ian Romanick <[email protected]>
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