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authorNicolas Boichat <[email protected]>2017-05-05 10:43:50 +0800
committerChad Versace <[email protected]>2017-05-04 20:09:10 -0700
commit63b12b0c77759a0244416cd1406c2bf50e7c01ec (patch)
tree0981f0331b5e244adbfb24d9ecabaaa5ed9d213c /scons
parent98cd5120896c3c1229d1ed63ab7d189a1486597f (diff)
egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE
Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE, not true/false. Fixes: e5eace58684 ("egl/android: Mark surface as lost when dequeueBuffer fails") Fixes: 0212db35040 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor") Reviewed-by: Chad Versace <[email protected]>
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