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author | Maarten Lankhorst <[email protected]> | 2014-04-17 10:34:10 +0200 |
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committer | Maarten Lankhorst <[email protected]> | 2014-04-17 10:34:10 +0200 |
commit | 74f19445cc5b75302ce40be48787db877680ae5e (patch) | |
tree | 91c1ac60fea004ca0784aad57ffedf372aaeceea /scons | |
parent | 49d26a277d8653f63b50f07371bf02b3453e8839 (diff) |
gallium glsl: Fix crash with piglit fs-deref-literal-array-of-structs.shader_test
This allows the following shader code to work without a weird crash:
struct Foo {
int value[1];
};
int actual_value = Foo[2](Foo(int[1](100)), Foo(int[1](200)))[i].value[0];
Signed-off-by: Maarten Lankhorst <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions