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authorMaarten Lankhorst <[email protected]>2014-04-17 10:34:10 +0200
committerMaarten Lankhorst <[email protected]>2014-04-17 10:34:10 +0200
commit74f19445cc5b75302ce40be48787db877680ae5e (patch)
tree91c1ac60fea004ca0784aad57ffedf372aaeceea /scons
parent49d26a277d8653f63b50f07371bf02b3453e8839 (diff)
gallium glsl: Fix crash with piglit fs-deref-literal-array-of-structs.shader_test
This allows the following shader code to work without a weird crash: struct Foo { int value[1]; }; int actual_value = Foo[2](Foo(int[1](100)), Foo(int[1](200)))[i].value[0]; Signed-off-by: Maarten Lankhorst <[email protected]>
Diffstat (limited to 'scons')
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