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author | Anuj Phogat <[email protected]> | 2014-02-20 18:32:25 -0800 |
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committer | Anuj Phogat <[email protected]> | 2014-05-01 10:58:39 -0700 |
commit | a751adf07117ec4b3659fe60d0a833ebfcd4f840 (patch) | |
tree | 7ffc1e27b49da12797ba2d8305beef19724bfa7e /scons | |
parent | 581e4acb0d68eb1063df3919e19e0ef9d86eebff (diff) |
glsl: Compile error if fs uses gl_FragCoord before first redeclaration
Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
"Within any shader, the first redeclarations of gl_FragCoord
must appear before any use of gl_FragCoord."
GLSL compiler should generate an error in following case:
vec4 p = gl_FragCoord;
layout(origin_upper_left) in vec4 gl_FragCoord;
void main()
{
}
Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions