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authorChris Forbes <[email protected]>2014-05-08 17:06:01 +1200
committerChris Forbes <[email protected]>2014-05-09 09:46:20 +1200
commit23e9f06569f58062820ab058d8057e9325042105 (patch)
treeac9b1aeb4a25cef436ca29a0c2cce8769b4a31cf /scons
parent77d55ef4819436ebbf9786a1e720ec00707bbb19 (diff)
i965/Gen8: Set up layer constraints properly for depth buffers
Same issues as the previous commit fixed for Gen7: - Bogus physical->logical layer conversion; depth/stencil surfaces are still IMS layout on Gen8. - mt_layer ignored in layered rendering case, which breaks handling of views with MinLayer. - Render target array extent not set correctly for arrays. I'm not able to test this one since I can't get a Broadwell yet, but it's the same set of fixes as for Gen7. V2: Restore the MAX2() to account for zero depth/layer_count. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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