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author | Chris Forbes <[email protected]> | 2014-05-08 17:06:01 +1200 |
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committer | Chris Forbes <[email protected]> | 2014-05-09 09:46:20 +1200 |
commit | 23e9f06569f58062820ab058d8057e9325042105 (patch) | |
tree | ac9b1aeb4a25cef436ca29a0c2cce8769b4a31cf /scons | |
parent | 77d55ef4819436ebbf9786a1e720ec00707bbb19 (diff) |
i965/Gen8: Set up layer constraints properly for depth buffers
Same issues as the previous commit fixed for Gen7:
- Bogus physical->logical layer conversion; depth/stencil surfaces
are still IMS layout on Gen8.
- mt_layer ignored in layered rendering case, which breaks handling
of views with MinLayer.
- Render target array extent not set correctly for arrays.
I'm not able to test this one since I can't get a Broadwell yet, but
it's the same set of fixes as for Gen7.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions