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author | Tapani Pälli <[email protected]> | 2015-10-30 14:30:35 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-11-02 11:22:10 +0200 |
commit | f4466c856f6147885be52aff6314452784b30189 (patch) | |
tree | 84a1f3200011d77b3b2cfc6d5af3d929376c8dab /scons | |
parent | efb333acb7ab4f9007cbeb0653783689101b0dd5 (diff) |
mesa: fix uniforms calculation in glGetProgramiv
Since introduction of SSBO, UniformStorage contains not just uniforms
but also buffer variables, this needs to be taken in to account when
calculating active uniforms with GL_ACTIVE_UNIFORMS and
GL_ACTIVE_UNIFORM_MAX_LENGTH.
No Piglit regressions.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions