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authorTapani Pälli <[email protected]>2015-10-30 14:30:35 +0200
committerTapani Pälli <[email protected]>2015-11-02 11:22:10 +0200
commitf4466c856f6147885be52aff6314452784b30189 (patch)
tree84a1f3200011d77b3b2cfc6d5af3d929376c8dab /scons
parentefb333acb7ab4f9007cbeb0653783689101b0dd5 (diff)
mesa: fix uniforms calculation in glGetProgramiv
Since introduction of SSBO, UniformStorage contains not just uniforms but also buffer variables, this needs to be taken in to account when calculating active uniforms with GL_ACTIVE_UNIFORMS and GL_ACTIVE_UNIFORM_MAX_LENGTH. No Piglit regressions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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