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authorPaul Berry <[email protected]>2011-08-11 15:03:19 -0700
committerPaul Berry <[email protected]>2011-09-08 09:36:13 -0700
commitaf243b55ac346f39acda1ad20d90e7c8cc1a33c7 (patch)
tree1b5acf146ad8960ac2138058aae95238222217a2 /scons
parent2864f723d111810532fab7697ad7badf161f45ab (diff)
glsl: Make gl_ClipDistance[] implicitly sized.
From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables): The gl_ClipDistance array is predeclared as unsized and must be sized by the shader either redeclaring it with a size or indexing it only with integral constant expressions. Fixes piglit tests clip-distance-implicit-length.vert, clip-distance-implicit-nonconst-access.vert, and {vs,fs}-clip-distance-explicitly-sized.shader_test. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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