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author | Marek Olšák <[email protected]> | 2013-06-30 14:34:23 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-07-08 20:25:18 +0200 |
commit | ae87aae0c4bcc448be3c965319b88f50b2d6fe36 (patch) | |
tree | 64fb52c76f516d1c32ce18980ffdb782415b98fc /scons | |
parent | a3263cca59b463a9c49bd165226e36fdfec96d8b (diff) |
r600g: fix texture offset computation for mapped MSAA depth buffers
It was wrong, because the offset shouldn't be applied to MSAA depth buffers.
This small cleanup should prevent such issues in the future.
This fixes a lockup in "piglit/fbo-depthstencil default_fb -samples=n".
Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions