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author | Carl Worth <[email protected]> | 2014-12-04 14:16:47 -0800 |
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committer | Carl Worth <[email protected]> | 2015-01-16 13:47:40 -0800 |
commit | 1c9877327ead37b7dd5a0ca3a8c7912e924328e5 (patch) | |
tree | d5af477abe55e2d575522e54a583ad371ab36d85 /scons | |
parent | 165575d0a8ca2af582a7c78776a4a76a84cc2ed8 (diff) |
glsl: Add blob.c---a simple interface for serializing data
This new interface allows for writing a series of objects to a chunk
of memory (a "blob").. The allocated memory is maintained within the
blob itself, (and re-allocated by doubling when necessary).
There are also functions for reading objects from a blob as well. If
code attempts to read beyond the available memory, the read functions
return 0 values (or its moral equivalent) without reading past the
allocated memory. Once the caller is done with the reads, it can check
blob->overrun to ensure whether any invalid values were previously
returned due to attempts to read too far.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions