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author | Brian Paul <[email protected]> | 2014-03-26 17:08:20 -0600 |
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committer | Brian Paul <[email protected]> | 2014-03-27 11:09:30 -0600 |
commit | e3418562940f7021b6d4d981666918964c84abb7 (patch) | |
tree | 6ba828e34fecc1f8d199bf380817da715c1fc892 /scons | |
parent | 12b959c351d81a35139ad0e504f6f6896077dbd0 (diff) |
mesa: fix glMultiDrawArrays inside a display list
The underlying glDrawArrays() calls weren't getting compiled into
the display list. We simply need to use the current dispatch table
so the CALL_DrawArrays() is routed to the display list save function.
This patch also fixes glMultiModeDrawArraysIBM and
glMultiModeDrawElementsIBM.
Fixes the new piglit gl-1.4-dlist-multidrawarrays test.
Cc: "10.0" "10.1" <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions