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author | Brian Paul <[email protected]> | 2011-09-08 20:16:18 -0600 |
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committer | Brian Paul <[email protected]> | 2011-09-08 20:16:18 -0600 |
commit | 0386d9ac7782f51996ce8417083d32493b377003 (patch) | |
tree | 4ede99044a8683d088c4d84267adc59406bb0ab4 /scons | |
parent | c1b3faefc06ef6dfc9b0eb226f0a0af4dd6c6c9d (diff) |
mesa: use ctx->Driver.GetTexImage() to decompress base texture image
This is a simple way to do the job and it removes one more use of
the soon-to-be-removed gl_texture_image::FetchTexelc() function.
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions