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authorIan Romanick <[email protected]>2011-04-02 18:56:33 -0700
committerIan Romanick <[email protected]>2011-04-04 15:18:37 -0700
commite397b3a7c051b70a574e34096b70fc98e4e84b2c (patch)
treef27442d5b3a7723c891e88f91861ef9c6022f3b1 /scons
parentad3fbac00bb4430aa26f4dbd3a795715b0fc7fef (diff)
mesa: Add fall-back formats for unsupported snorm formats
This is always the way with real hardware and desktop OpenGL. Some hardware can't do some formats natively. The alpha-only, luminance, and intensity formats are usually the most problematic. Some sized formats can also be problematic. This patch provides fall-back formats for those that are not natively supported. At some point it would be interesting to try providing device-independent conversions using EXT_texture_swizzle. The drivers that support EXT_texture_swizzle could, for example, see GL_LUMINANCE16_SNORM as MESA_FORMAT_SIGNED_R16 with a { r, r, r, 1 } swizzle. Care would need to be taken to prevent issues with using those textures for FBO rendering. This is the rest of the fix for glean's pixelFormats test on i965. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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