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authorFrancisco Jerez <[email protected]>2020-04-22 13:29:34 -0700
committerFrancisco Jerez <[email protected]>2020-04-28 23:01:27 -0700
commit65342be3aefb1f258714064da4273ed9987f7375 (patch)
tree162391ebe4fbde7b4028eb6112a7178c8282a22e /scons
parent14f0a5cf64f6b8725ebe8ae68b19b096995ea0fe (diff)
intel/fs: Add INTEL_DEBUG=no32 debugging flag.
This is useful in order to identify codegen issues caused by SIMD32. It doesn't currently have any effect on compute shaders since SIMD32 dispatch is only enabled for CS when it's strictly necessary to do so in order to support the workgroup size requested for the shader -- That might change in the future though when we hook up the SIMD32 heuristic to CS compilation. Reviewed-by: Kenneth Graunke <[email protected]>
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