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authorJordan Justen <[email protected]>2013-04-19 01:39:51 -0700
committerJordan Justen <[email protected]>2014-08-15 20:11:04 -0700
commitf063712373e888addba235a58c5f907959218878 (patch)
tree38e9241f00b0645107a69ea7539d569b79f49a45 /scons
parent89b1f5d6ac669343b1ee00f288e2ee71eb15dbe2 (diff)
i965/gen6: Add support for layered renderbuffers
Rather than pointing the surface_state directly at a single sub-image of the texture for rendering, we now point the surface_state at the top level of the texture, and configure the surface_state as needed based on this. v2: * Use SET_FIELD as suggested by Topi * Simplify min_array_element assignment as suggested by Topi v3: * Use irb->layer_count for depth instead of rb->Depth * Make gl_target const * depth - 1, not depth v4: * Merge in dd43900b & b875f39e fixes to prevent 3D texture piglit regressions Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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