diff options
author | Jordan Justen <[email protected]> | 2013-04-19 01:39:51 -0700 |
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committer | Jordan Justen <[email protected]> | 2014-08-15 20:11:04 -0700 |
commit | f063712373e888addba235a58c5f907959218878 (patch) | |
tree | 38e9241f00b0645107a69ea7539d569b79f49a45 /scons | |
parent | 89b1f5d6ac669343b1ee00f288e2ee71eb15dbe2 (diff) |
i965/gen6: Add support for layered renderbuffers
Rather than pointing the surface_state directly at a single
sub-image of the texture for rendering, we now point the
surface_state at the top level of the texture, and configure
the surface_state as needed based on this.
v2:
* Use SET_FIELD as suggested by Topi
* Simplify min_array_element assignment as suggested by Topi
v3:
* Use irb->layer_count for depth instead of rb->Depth
* Make gl_target const
* depth - 1, not depth
v4:
* Merge in dd43900b & b875f39e fixes to prevent 3D texture piglit
regressions
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'scons')
0 files changed, 0 insertions, 0 deletions