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authorEric Anholt <[email protected]>2015-07-29 12:16:50 -0700
committerEric Anholt <[email protected]>2015-07-30 15:46:28 -0700
commitc93ffd661a46f0f6d20c9ec2e97d4d9393e28111 (patch)
tree313964f0b12259281f1cabbca040ac953bc7ff6c /scons/x11.py
parentdf3005de189f5120bc06f6cba35ecaf5c4503229 (diff)
vc4: Mark our shaders as single-threaded.
I had my understanding of this bit flipped. We're using the full register space, so we need to say so.
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