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author | Eric Anholt <[email protected]> | 2011-03-11 13:17:03 -0800 |
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committer | Eric Anholt <[email protected]> | 2011-03-15 09:49:01 -0700 |
commit | 05cf1ad82eb903eb07d7b379d0ea610bb43dd84a (patch) | |
tree | 73f054b1af44e095a0fac01e0336db8091c72f68 /scons/winsdk.py | |
parent | 991fa4d3d07a3ebda2a1398d346b18b3afbaa736 (diff) |
glsl: Reduce processing of expression trees in do_structure_splitting.
Most of the time we don't have a non-uniform struct variable in the
shader, so this cuts the time spent in do_structure_splitting during
glean texCombine by about 2/3.
Diffstat (limited to 'scons/winsdk.py')
0 files changed, 0 insertions, 0 deletions