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author | Chia-I Wu <[email protected]> | 2010-11-29 19:15:03 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-12-01 11:23:52 +0800 |
commit | 213e288e78bf5b0fb0a996cc17dfd959756c2c53 (patch) | |
tree | d24ba0185852f83d40d84364855747fe9ba31950 /scons/winddk.py | |
parent | 30cab4b6cbf741e1ae727bfaed10cc3772e4dff9 (diff) |
st/vega: More flexible shader selection.
Divide bits of VegaShaderType into 6 groups: paint, image, mask, fill,
premultiply, and bw. Each group represents a stage. At most one shader
from each group will be selected when constructing the final fragment
shader.
Diffstat (limited to 'scons/winddk.py')
0 files changed, 0 insertions, 0 deletions