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authorEric Anholt <[email protected]>2011-01-10 10:50:36 -0800
committerEric Anholt <[email protected]>2011-01-10 17:21:11 -0800
commitbd4a2e9209e13878d052dfb8e981fd798c6e4e40 (patch)
treefd43e796c131cffe295e8c56f4ee1820c8b38b4a /scons/python.py
parent5b3eb7538cd9ceb967b6e9e765896183e7c2c4d4 (diff)
meta: Don't tweak BaseLevel when doing glGenerateMipmap().
We don't need to worry about levels other than MaxLevel because we're minifying -- the lower levels (higher detail) won't contribute to the result. By changing BaseLevel, we forced hardware that doesn't support BaseLevel != 0 to relayout the texture object.
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