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authorBas Nieuwenhuizen <[email protected]>2017-08-18 00:32:41 +0200
committerBas Nieuwenhuizen <[email protected]>2017-08-24 19:20:47 +0200
commit64164a1313fcdf1084b0f8a9499165ee22a13aa7 (patch)
tree53545da2e045ee03804e74ea60dcf2979016d9d9 /scons/llvm.py
parent3d5f29f5f9217149cbeb3022f6bd2004bf98f30a (diff)
radv: Use 0 for the layer id if the vertex shader does not export it.
To use when we have e.g. input attachments, but there is no layer export in the previous shader and hence no layered rendering. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'scons/llvm.py')
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