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authorIan Romanick <[email protected]>2018-08-18 16:53:55 -0700
committerIan Romanick <[email protected]>2019-05-06 22:52:29 -0700
commitc995d1ca3a3f14c2e6823ecdad90e7bb03e70c41 (patch)
tree598281a5007dcb5192719a7e7b1d093f54fc397f /scons/custom.py
parentae02622d8fd34d62aeeb0a1b6c8c71bb16a5f32d (diff)
nir/flrp: Lower flrp(a, b, #c) differently
This doesn't help on Intel GPUs now because we always take the "always_precise" path first. It may help on other GPUs, and it does prevent a bunch of regressions in "intel/compiler: Don't always require precise lowering of flrp". Reviewed-by: Matt Turner <[email protected]>
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