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authorJason Ekstrand <[email protected]>2016-10-10 09:30:29 -0700
committerJason Ekstrand <[email protected]>2016-10-14 15:39:41 -0700
commit82a2c49c5f3c8784e5239ebed7ad0bf8a44c687b (patch)
treefa58ff868e2ce5d4424ee0e64047dcab925c1421 /scons/custom.py
parentb324c38ae3e47940e5ffe441f169f839a3d53261 (diff)
intel/blorp: Emit a NULL render target for depth/stencil-only operations
This never mattered before because the only time we used blorp depth/stencil only was to do HiZ operations on gen6-7. It may have worked in that case (and maybe it didn't) but slow depth clears actually do depth rendering so they need a valid render target. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
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