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author | Keith Whitwell <[email protected]> | 2009-07-03 14:26:26 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-07-03 14:31:07 +0100 |
commit | b928d18398330d862ab162f687e224b93932824c (patch) | |
tree | 3adfa30cb26caf2099cdcfbe607068ac04197c15 /progs | |
parent | aa98575ebb97bc38cf40acd3d78b72ee49f7b86b (diff) |
mesa/shaders: fix gl_NormalMatrix state parameters
gl_NormalMatrix is the inverse transpose of the modelview matrix, but
as every matrix here needs to be transposed, we end up with
{MODELVIEW_MATRIX, INVERSE}.
Diffstat (limited to 'progs')
0 files changed, 0 insertions, 0 deletions