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authorBrian Paul <[email protected]>2009-08-04 16:17:09 -0600
committerBrian Paul <[email protected]>2009-08-04 16:17:09 -0600
commitcd7a8225e80ee76a3210c78778e67a89a5dba430 (patch)
treef31229fc71041f735bf36cf9fd0fc812f94e363e /progs
parenta746ef28df9e6e594be7eb292d2dcad3546f739a (diff)
tests/getteximage: test more texture sizes, including npot
Diffstat (limited to 'progs')
-rw-r--r--progs/tests/getteximage.c136
1 files changed, 86 insertions, 50 deletions
diff --git a/progs/tests/getteximage.c b/progs/tests/getteximage.c
index efd77db60ec..71f29b4ac84 100644
--- a/progs/tests/getteximage.c
+++ b/progs/tests/getteximage.c
@@ -15,7 +15,7 @@ static int Win;
static void
-TestGetTexImage(void)
+TestGetTexImage(GLboolean npot)
{
GLuint iter;
GLubyte *data = (GLubyte *) malloc(1024 * 1024 * 4);
@@ -27,8 +27,8 @@ TestGetTexImage(void)
for (iter = 0; iter < 8; iter++) {
GLint p = (iter % 8) + 3;
- GLint w = (1 << p);
- GLint h = (1 << p);
+ GLint w = npot ? (p * 20) : (1 << p);
+ GLint h = npot ? (p * 10) : (1 << p);
GLuint i;
GLint level = 0;
@@ -83,63 +83,94 @@ ColorsEqual(const GLubyte ref[4], const GLubyte act[4])
static void
-TestGetTexImageRTT(void)
+TestGetTexImageRTT(GLboolean npot)
{
GLuint iter;
- GLuint fb, tex;
- GLint w = 512;
- GLint h = 256;
- GLint level = 0;
-
- glGenTextures(1, &tex);
- glGenFramebuffersEXT(1, &fb);
-
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, tex, level);
printf("Render to texture + glGetTexImage:\n");
- printf(" Testing %d x %d tex image\n", w, h);
+
for (iter = 0; iter < 8; iter++) {
- GLubyte color[4];
- GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
- GLuint i;
- /* random clear color */
- for (i = 0; i < 4; i++) {
- color[i] = rand() % 256;
+ GLuint fb, tex;
+ GLint w, h;
+ GLint level = 0;
+
+ if (npot) {
+ w = 200 + iter * 40;
+ h = 200 + iter * 12;
+ }
+ else {
+ w = 4 << iter;
+ h = 4 << iter;
}
- glClearColor(color[0] / 255.0,
- color[1] / 255.0,
- color[2] / 255.0,
- color[3] / 255.0);
+ glGenTextures(1, &tex);
+ glGenFramebuffersEXT(1, &fb);
- glClear(GL_COLOR_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- /* get */
- glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tex, level);
- /* compare */
- for (i = 0; i < w * h; i += 4) {
- if (!ColorsEqual(color, data2 + i * 4)) {
- printf("Render to texture failure!\n");
- abort();
+ glViewport(0, 0, w, h);
+
+ printf(" Testing %d x %d tex image\n", w, h);
+ {
+ static const GLubyte blue[4] = {0, 0, 255, 255};
+ GLubyte color[4];
+ GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
+ GLuint i;
+
+ /* random clear color */
+ for (i = 0; i < 4; i++) {
+ color[i] = rand() % 256;
+ }
+
+ glClearColor(color[0] / 255.0,
+ color[1] / 255.0,
+ color[2] / 255.0,
+ color[3] / 255.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* draw polygon over top half, in blue */
+ glColor4ubv(blue);
+ glRectf(0, 0.5, 1.0, 1.0);
+
+ /* get */
+ glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+
+ /* compare */
+ for (i = 0; i < w * h; i += 4) {
+ if (i < w * h / 2) {
+ /* lower half */
+ if (!ColorsEqual(color, data2 + i * 4)) {
+ printf("Render to texture failure (expected clear color)!\n");
+ abort();
+ }
+ }
+ else {
+ /* upper half */
+ if (!ColorsEqual(blue, data2 + i * 4)) {
+ printf("Render to texture failure (expected blue)!\n");
+ abort();
+ }
+ }
}
+
+ free(data2);
}
- free(data2);
- }
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, &fb);
+ glDeleteTextures(1, &tex);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT(1, &fb);
- glDeleteTextures(1, &tex);
+ }
printf("Passed\n");
}
@@ -152,11 +183,16 @@ Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- TestGetTexImage();
+ TestGetTexImage(GL_FALSE);
+ if (glutExtensionSupported("GL_ARB_texture_non_power_of_two"))
+ TestGetTexImage(GL_TRUE);
if (glutExtensionSupported("GL_EXT_framebuffer_object") ||
- glutExtensionSupported("GL_ARB_framebuffer_object"))
- TestGetTexImageRTT();
+ glutExtensionSupported("GL_ARB_framebuffer_object")) {
+ TestGetTexImageRTT(GL_FALSE);
+ if (glutExtensionSupported("GL_ARB_texture_non_power_of_two"))
+ TestGetTexImageRTT(GL_TRUE);
+ }
glutDestroyWindow(Win);
exit(0);
@@ -171,10 +207,10 @@ Reshape(int width, int height)
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glOrtho(0, 1, 0, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
+ glTranslatef(0.0, 0.0, 0.0);
}