diff options
author | Zack Rusin <[email protected]> | 2010-03-10 15:37:18 -0500 |
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committer | Zack Rusin <[email protected]> | 2010-03-10 15:37:18 -0500 |
commit | 5f80dad7fd03ca811f2b0561269be0180970dbf8 (patch) | |
tree | 2ad05e3134684cf5e8a18d63027f1e3b096e1130 /progs | |
parent | 7069dff80f25d0ac532c9f76634d1cd382d4fac1 (diff) |
fpglsl: add some for and while loops
Diffstat (limited to 'progs')
-rw-r--r-- | progs/fpglsl/for.glsl | 11 | ||||
-rw-r--r-- | progs/fpglsl/while.glsl | 7 |
2 files changed, 18 insertions, 0 deletions
diff --git a/progs/fpglsl/for.glsl b/progs/fpglsl/for.glsl new file mode 100644 index 00000000000..6aa03d6ef48 --- /dev/null +++ b/progs/fpglsl/for.glsl @@ -0,0 +1,11 @@ +uniform int KernelSizeInt; + +void main() { + int i; + vec4 sum = vec4(0.0); + for (i = 0; i < KernelSizeInt; ++i) { + sum.g += 0.25; + } + sum.a = 1; + gl_FragColor = sum; +} diff --git a/progs/fpglsl/while.glsl b/progs/fpglsl/while.glsl new file mode 100644 index 00000000000..05fb860ddcf --- /dev/null +++ b/progs/fpglsl/while.glsl @@ -0,0 +1,7 @@ +void main() { + float sum = 0.0; + while (sum < 0.499999) { + sum += 0.1; + } + gl_FragColor = vec4(sum); +} |