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authorBrian Paul <[email protected]>2009-04-01 13:36:48 -0600
committerBrian Paul <[email protected]>2009-04-03 09:07:04 -0600
commit1e299ff828e808cbb1d92d9fedd528a3a8a3609e (patch)
treed11f0478fb668b89331bf51c432658d3bb6b11f9 /progs
parent30adf0518168ded9c7f519a7c772cab728852b1f (diff)
i965: another checkpoint commit of new constant buffer support
Everything is in place now for using a true constant buffer for GLSL fragment shaders. Still some bugs to find though.
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