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author | Brian Paul <[email protected]> | 2009-04-01 13:36:48 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-03 09:07:04 -0600 |
commit | 1e299ff828e808cbb1d92d9fedd528a3a8a3609e (patch) | |
tree | d11f0478fb668b89331bf51c432658d3bb6b11f9 /progs | |
parent | 30adf0518168ded9c7f519a7c772cab728852b1f (diff) |
i965: another checkpoint commit of new constant buffer support
Everything is in place now for using a true constant buffer for GLSL fragment
shaders. Still some bugs to find though.
Diffstat (limited to 'progs')
0 files changed, 0 insertions, 0 deletions