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authorKeith Whitwell <[email protected]>2001-05-11 15:47:02 +0000
committerKeith Whitwell <[email protected]>2001-05-11 15:47:02 +0000
commitb8f9980999cb3619b3b60c089e6fa3b780a52292 (patch)
tree87a02e243e79674aecf1ec6c90119f32d76b1094 /progs
parent5759f53934d3f70dd3968fd747cf5bcb92563f21 (diff)
fix a couple of small bugs
Diffstat (limited to 'progs')
-rw-r--r--progs/demos/isosurf.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
index 47e654f59a3..85fb7f215c7 100644
--- a/progs/demos/isosurf.c
+++ b/progs/demos/isosurf.c
@@ -1,4 +1,4 @@
-/* $Id: isosurf.c,v 1.10 2001/05/11 12:08:15 keithw Exp $ */
+/* $Id: isosurf.c,v 1.11 2001/05/11 15:47:02 keithw Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
@@ -84,6 +84,7 @@ static float compressed_data[MAXVERTS][6];
static float expanded_data[MAXVERTS*3][6];
static GLuint indices[MAXVERTS];
static GLuint tri_indices[MAXVERTS*3];
+static GLuint strip_indices[MAXVERTS];
static GLfloat col[100][4];
static GLint numverts, num_tri_verts, numuniq;
@@ -352,6 +353,9 @@ static void make_tri_indices( void )
col[j][1] = myrand(1);
col[j][0] = myrand(1);
}
+
+ for (i = 0; i < numverts ; i++)
+ strip_indices[i] = i;
}
#define MIN(x,y) (x < y) ? x : y
@@ -431,7 +435,8 @@ static void draw_surface( int with_state )
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
break;
case (DRAW_ELTS|STRIPS):
- glDrawElements( GL_TRIANGLE_STRIP, numverts, GL_UNSIGNED_INT, indices );
+ glDrawElements( GL_TRIANGLE_STRIP, numverts,
+ GL_UNSIGNED_INT, strip_indices );
break;
/* Uses the original arrays (including duplicate elements):
@@ -796,8 +801,6 @@ static void Init(int argc, char *argv[])
glEnable( GL_VERTEX_ARRAY_EXT );
glEnable( GL_NORMAL_ARRAY_EXT );
- InitMaterials();
-
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
@@ -806,6 +809,8 @@ static void Init(int argc, char *argv[])
glLoadIdentity();
glClipPlane(GL_CLIP_PLANE0, plane);
+ InitMaterials();
+
set_matrix();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);