diff options
author | Brian Paul <[email protected]> | 2002-09-19 16:19:43 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-09-19 16:19:43 +0000 |
commit | 473e51f2fbfb003717bb88616ea585fc8d76f75e (patch) | |
tree | f1ce211df7e089916bb720d36f8a950ef4624f4f /progs | |
parent | cbc1fb0a9a4c97a36608fb20483246559b4c2f76 (diff) |
Updated BeOS support (Philippe Houdoin)
Diffstat (limited to 'progs')
-rw-r--r-- | progs/beos/sample.cpp | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/progs/beos/sample.cpp b/progs/beos/sample.cpp index 2310b33882d..7b8515b275c 100644 --- a/progs/beos/sample.cpp +++ b/progs/beos/sample.cpp @@ -32,7 +32,7 @@ class SampleGLWindow : public BWindow { public: SampleGLWindow(BRect frame, uint32 type); - virtual bool QuitRequested() { return true; } + virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; } private: SampleGLView *theView; @@ -135,7 +135,7 @@ void SampleGLView::gInit(void) use_stipple_mode = GL_FALSE; use_smooth_mode = GL_TRUE; linesize = 2; - pointsize = 4; + pointsize = 6; } @@ -147,35 +147,46 @@ void SampleGLView::gDraw(void) glClear(GL_COLOR_BUFFER_BIT); glLineWidth(linesize); +/* + if (use_stipple_mode) { glEnable(GL_LINE_STIPPLE); } else { glDisable(GL_LINE_STIPPLE); } - - if (use_smooth_mode) { - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); - } else { - glDisable(GL_LINE_SMOOTH); - glDisable(GL_BLEND); - } - +*/ + + glDisable(GL_POINT_SMOOTH); + + glPushMatrix(); + glPointSize(pointsize); // Set size for point + for (i = 0; i < 360; i += 5) { glRotatef(5.0, 0,0,1); // Rotate right 5 degrees + + if (use_smooth_mode) { + glEnable(GL_LINE_SMOOTH); + glEnable(GL_BLEND); + } else { + glDisable(GL_LINE_SMOOTH); + glDisable(GL_BLEND); + } + glColor3f(1.0, 1.0, 0.0); // Set color for line glBegin(GL_LINE_STRIP); // And create the line - glVertex3fv(pntA); - glVertex3fv(pntB); + glVertex3fv(pntA); + glVertex3fv(pntB); glEnd(); - - glPointSize(pointsize); // Set size for point + + glDisable(GL_POINT_SMOOTH); + glDisable(GL_BLEND); + glColor3f(0.0, 1.0, 0.0); // Set color for point glBegin(GL_POINTS); - glVertex3fv(pntA); // Draw point at one end - glVertex3fv(pntB); // Draw point at other end + glVertex3fv(pntA); // Draw point at one end + glVertex3fv(pntB); // Draw point at other end glEnd(); } |