diff options
author | Zack Rusin <[email protected]> | 2008-05-20 18:49:40 -0400 |
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committer | Zack Rusin <[email protected]> | 2008-05-20 18:49:51 -0400 |
commit | cd87aeae00e17e49e258d4d0db6524d808ba7d3f (patch) | |
tree | 017ada57bb139d03278dfe76ecb81c0c682db77c /progs | |
parent | 26f874e967e5bcbd0e0c73674df3d3900b98d35b (diff) |
add a simple but nice example of convolution filters in glsl
shows basics of image processing with glsl
Diffstat (limited to 'progs')
-rw-r--r-- | progs/glsl/Makefile | 9 | ||||
-rw-r--r-- | progs/glsl/convolution.frag | 21 | ||||
-rw-r--r-- | progs/glsl/convolution.vert | 5 | ||||
-rw-r--r-- | progs/glsl/convolutions.c | 441 |
4 files changed, 475 insertions, 1 deletions
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile index 37fa312c30c..b9cae668152 100644 --- a/progs/glsl/Makefile +++ b/progs/glsl/Makefile @@ -14,7 +14,8 @@ PROGS = \ mandelbrot \ noise \ toyball \ - texdemo1 + texdemo1 \ + convolutions ##### RULES ##### @@ -62,6 +63,12 @@ texdemo1: texdemo1.o readtex.o texdemo1.o: texdemo1.c readtex.h extfuncs.h $(CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c +convolutions: convolutions.o readtex.o + $(CC) -I$(INCDIR) $(CFLAGS) convolutions.o readtex.o $(APP_LIB_DEPS) -o $@ + +convolutions.o: convolutions.c readtex.h + $(CC) -c -I$(INCDIR) $(CFLAGS) convolutions.c + clean: -rm -f $(PROGS) diff --git a/progs/glsl/convolution.frag b/progs/glsl/convolution.frag new file mode 100644 index 00000000000..e49b8acf545 --- /dev/null +++ b/progs/glsl/convolution.frag @@ -0,0 +1,21 @@ + +const int KernelSize = 9; + +//texture offsets +uniform vec2 Offset[KernelSize]; +//convolution kernel +uniform vec4 KernelValue[KernelSize]; +uniform sampler2D srcTex; +uniform vec4 ScaleFactor; +uniform vec4 BaseColor; + +void main(void) +{ + int i; + vec4 sum = vec4(0.0); + for (i = 0; i < KernelSize; ++i) { + vec4 tmp = texture2D(srcTex, gl_TexCoord[0].st + Offset[i]); + sum += tmp * KernelValue[i]; + } + gl_FragColor = sum * ScaleFactor + BaseColor; +} diff --git a/progs/glsl/convolution.vert b/progs/glsl/convolution.vert new file mode 100644 index 00000000000..752c54671c3 --- /dev/null +++ b/progs/glsl/convolution.vert @@ -0,0 +1,5 @@ +void main() { + gl_FrontColor = gl_Color; + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} diff --git a/progs/glsl/convolutions.c b/progs/glsl/convolutions.c new file mode 100644 index 00000000000..be887714c4f --- /dev/null +++ b/progs/glsl/convolutions.c @@ -0,0 +1,441 @@ +#define GL_GLEXT_PROTOTYPES +#include "readtex.h" + +#include <GL/glut.h> +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> +#include <math.h> + +enum Filter { + GAUSSIAN_BLUR, + SHARPEN, + MEAN_REMOVAL, + EMBOSS, + NO_FILTER, + LAST +}; +#define QUIT LAST + +struct BoundingBox { + float minx, miny, minz; + float maxx, maxy, maxz; +}; +struct Texture { + GLuint id; + GLfloat x; + GLfloat y; + GLint width; + GLint height; + GLenum format; +}; + +static const char *textureLocation = "../images/girl2.rgb"; + +static GLfloat viewRotx = 0.0, viewRoty = 0.0, viewRotz = 0.0; +static struct BoundingBox box; +static struct Texture texture; +static GLuint program; +static GLint menuId; +static enum Filter filter = GAUSSIAN_BLUR; + + +static void checkError(int line) +{ + GLenum err = glGetError(); + if (err) { + printf("GL Error %s (0x%x) at line %d\n", + gluErrorString(err), (int) err, line); + } +} + +static void loadAndCompileShader(GLuint shader, const char *text) +{ + GLint stat; + + glShaderSource(shader, 1, (const GLchar **) &text, NULL); + + glCompileShader(shader); + + glGetShaderiv(shader, GL_COMPILE_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + glGetShaderInfoLog(shader, 1000, &len, log); + fprintf(stderr, "Problem compiling shader: %s\n", log); + exit(1); + } + else { + printf("Shader compiled OK\n"); + } +} + +static void readShader(GLuint shader, const char *filename) +{ + const int max = 100*1000; + int n; + char *buffer = (char*) malloc(max); + FILE *f = fopen(filename, "r"); + if (!f) { + fprintf(stderr, "Unable to open shader file %s\n", filename); + exit(1); + } + + n = fread(buffer, 1, max, f); + printf("Read %d bytes from shader file %s\n", n, filename); + if (n > 0) { + buffer[n] = 0; + loadAndCompileShader(shader, buffer); + } + + fclose(f); + free(buffer); +} + + +static void +checkLink(GLuint prog) +{ + GLint stat; + glGetProgramiv(prog, GL_LINK_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + glGetProgramInfoLog(prog, 1000, &len, log); + fprintf(stderr, "Linker error:\n%s\n", log); + } + else { + fprintf(stderr, "Link success!\n"); + } +} + +static void fillConvolution(GLint *k, + GLfloat *scale, + GLfloat *color) +{ + switch(filter) { + case GAUSSIAN_BLUR: + k[0] = 1; k[1] = 2; k[2] = 1; + k[3] = 2; k[4] = 4; k[5] = 2; + k[6] = 1; k[7] = 2; k[8] = 1; + + *scale = 1./16.; + break; + case SHARPEN: + k[0] = 0; k[1] = -2; k[2] = 0; + k[3] = -2; k[4] = 11; k[5] = -2; + k[6] = 0; k[7] = -2; k[8] = 0; + + *scale = 1./3.; + break; + case MEAN_REMOVAL: + k[0] = -1; k[1] = -1; k[2] = -1; + k[3] = -1; k[4] = 9; k[5] = -1; + k[6] = -1; k[7] = -1; k[8] = -1; + + *scale = 1./1.; + break; + case EMBOSS: + k[0] = -1; k[1] = 0; k[2] = -1; + k[3] = 0; k[4] = 4; k[5] = 0; + k[6] = -1; k[7] = 0; k[8] = -1; + + *scale = 1./1.; + color[0] = 0.5; + color[1] = 0.5; + color[2] = 0.5; + color[3] = 0.5; + break; + case NO_FILTER: + k[0] = 0; k[1] = 0; k[2] = 0; + k[3] = 0; k[4] = 1; k[5] = 0; + k[6] = 0; k[7] = 0; k[8] = 0; + + *scale = 1.; + break; + default: + assert(!"Unhandled switch value"); + } +} + +static void setupConvolution() +{ + GLint *kernel = (GLint*)malloc(sizeof(GLint) * 9); + GLfloat scale; + GLfloat *vecKer = (GLfloat*)malloc(sizeof(GLfloat) * 9 * 4); + GLuint loc; + GLuint i; + GLfloat baseColor[4]; + baseColor[0] = 0; + baseColor[1] = 0; + baseColor[2] = 0; + baseColor[3] = 0; + + fillConvolution(kernel, &scale, baseColor); + /*vector of 4*/ + for (i = 0; i < 9; ++i) { + vecKer[i*4 + 0] = kernel[i]; + vecKer[i*4 + 1] = kernel[i]; + vecKer[i*4 + 2] = kernel[i]; + vecKer[i*4 + 3] = kernel[i]; + } + + loc = glGetUniformLocationARB(program, "KernelValue"); + glUniform4fv(loc, 9, vecKer); + loc = glGetUniformLocationARB(program, "ScaleFactor"); + glUniform4f(loc, scale, scale, scale, scale); + loc = glGetUniformLocationARB(program, "BaseColor"); + glUniform4f(loc, baseColor[0], baseColor[1], + baseColor[2], baseColor[3]); + + free(vecKer); + free(kernel); +} + +static void createProgram(const char *vertProgFile, + const char *fragProgFile) +{ + GLuint fragShader = 0, vertShader = 0; + + program = glCreateProgram(); + if (vertProgFile) { + vertShader = glCreateShader(GL_VERTEX_SHADER); + readShader(vertShader, vertProgFile); + glAttachShader(program, vertShader); + } + + if (fragProgFile) { + fragShader = glCreateShader(GL_FRAGMENT_SHADER); + readShader(fragShader, fragProgFile); + glAttachShader(program, fragShader); + } + + glLinkProgram(program); + checkLink(program); + + glUseProgram(program); + + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); + + checkError(__LINE__); + {/*texture*/ + GLuint texLoc = glGetUniformLocationARB(program, "srcTex"); + glUniform1iARB(texLoc, 0); + } + {/*setup offsets */ + float offsets[] = { 1.0 / texture.width, 1.0 / texture.height, + 0.0 , 1.0 / texture.height, + -1.0 / texture.width, 1.0 / texture.height, + 1.0 / texture.width, 0.0, + 0.0 , 0.0, + -1.0 / texture.width, 0.0, + 1.0 / texture.width, -1.0 / texture.height, + 0.0 , -1.0 / texture.height, + -1.0 / texture.width, -1.0 / texture.height }; + GLuint offsetLoc = glGetUniformLocationARB(program, "Offset"); + glUniform2fv(offsetLoc, 9, offsets); + } + setupConvolution(); + + checkError(__LINE__); +} + + +static void readTexture(const char *filename) +{ + GLubyte *data; + + texture.x = 0; + texture.y = 0; + + glGenTextures(1, &texture.id); + glBindTexture(GL_TEXTURE_2D, texture.id); + glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + data = LoadRGBImage(filename, &texture.width, &texture.height, + &texture.format); + if (!data) { + printf("Error: couldn't load texture image '%s'\n", filename); + exit(1); + } + printf("Texture %s (%d x %d)\n", + filename, texture.width, texture.height); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, + texture.width, texture.height, 0, texture.format, + GL_UNSIGNED_BYTE, data); +} + +static void menuSelected(int entry) +{ + switch (entry) { + case QUIT: + exit(0); + break; + default: + filter = (enum Filter)entry; + } + setupConvolution(); + + glutPostRedisplay(); +} + +static void menuInit() +{ + menuId = glutCreateMenu(menuSelected); + + glutAddMenuEntry("Gaussian blur", GAUSSIAN_BLUR); + glutAddMenuEntry("Sharpen", SHARPEN); + glutAddMenuEntry("Mean removal", MEAN_REMOVAL); + glutAddMenuEntry("Emboss", EMBOSS); + glutAddMenuEntry("None", NO_FILTER); + + glutAddMenuEntry("Quit", QUIT); + + glutAttachMenu(GLUT_RIGHT_BUTTON); +} + +static void init() +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + + menuInit(); + readTexture(textureLocation); + createProgram("convolution.vert", "convolution.frag"); + + glEnable(GL_TEXTURE_2D); + glClearColor(1.0, 1.0, 1.0, 1.0); + /*glShadeModel(GL_SMOOTH);*/ + glShadeModel(GL_FLAT); +} + +static void reshape(int width, int height) +{ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + box.minx = 0; + box.maxx = width; + box.miny = 0; + box.maxy = height; + box.minz = 0; + box.maxz = 1; + glOrtho(box.minx, box.maxx, box.miny, box.maxy, -999999, 999999); + glMatrixMode(GL_MODELVIEW); +} + +static void keyPress(unsigned char key, int x, int y) +{ + switch(key) { + case 27: + exit(0); + default: + return; + } + glutPostRedisplay(); +} + +static void +special(int k, int x, int y) +{ + switch (k) { + case GLUT_KEY_UP: + viewRotx += 2.0; + break; + case GLUT_KEY_DOWN: + viewRotx -= 2.0; + break; + case GLUT_KEY_LEFT: + viewRoty += 2.0; + break; + case GLUT_KEY_RIGHT: + viewRoty -= 2.0; + break; + default: + return; + } + glutPostRedisplay(); +} + + +static void draw() +{ + GLfloat center[2]; + GLfloat anchor[2]; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glLoadIdentity(); + glPushMatrix(); + + center[0] = box.maxx/2; + center[1] = box.maxy/2; + anchor[0] = center[0] - texture.width/2; + anchor[1] = center[1] - texture.height/2; + + glTranslatef(center[0], center[1], 0); + glRotatef(viewRotx, 1.0, 0.0, 0.0); + glRotatef(viewRoty, 0.0, 1.0, 0.0); + glRotatef(viewRotz, 0.0, 0.0, 1.0); + glTranslatef(-center[0], -center[1], 0); + + glTranslatef(anchor[0], anchor[1], 0); + glBegin(GL_TRIANGLE_STRIP); + { + glColor3f(1., 0., 0.); + glTexCoord2f(0, 0); + glVertex3f(0, 0, 0); + + glColor3f(0., 1., 0.); + glTexCoord2f(0, 1.0); + glVertex3f(0, texture.height, 0); + + glColor3f(1., 0., 0.); + glTexCoord2f(1.0, 0); + glVertex3f(texture.width, 0, 0); + + glColor3f(0., 1., 0.); + glTexCoord2f(1, 1); + glVertex3f(texture.width, texture.height, 0); + } + glEnd(); + + glPopMatrix(); + + glFlush(); + + glutSwapBuffers(); +} + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + + glutInitWindowPosition(0, 0); + glutInitWindowSize(400, 400); + glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE); + + if (!glutCreateWindow("Image Convolutions")) { + fprintf(stderr, "Couldn't create window!\n"); + exit(1); + } + + init(); + + glutReshapeFunc(reshape); + glutKeyboardFunc(keyPress); + glutSpecialFunc(special); + glutDisplayFunc(draw); + + + glutMainLoop(); + return 0; +} |