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authorBrian Paul <[email protected]>2001-01-23 23:44:15 +0000
committerBrian Paul <[email protected]>2001-01-23 23:44:15 +0000
commit4e3e9ac8fb033cad54a02062d40346d6a14c4acc (patch)
tree940dad229fd9ae999d6eb68f25a6aa9100c322fb /progs
parent2b2e62154df4206f8340f74cb18aba4fabe4805c (diff)
added support for 4 texture units
Diffstat (limited to 'progs')
-rw-r--r--progs/tests/projtex.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/progs/tests/projtex.c b/progs/tests/projtex.c
index 424f3dae1d2..e3ef948ab6a 100644
--- a/progs/tests/projtex.c
+++ b/progs/tests/projtex.c
@@ -31,7 +31,7 @@
#define M_PI 3.14159265358979323846
#endif
-#define MAX_TEX 2
+#define MAX_TEX 4
int NumTextures = 1;
int winWidth, winHeight;
@@ -55,7 +55,9 @@ GLboolean linearFilter = GL_TRUE;
char *texFilename[MAX_TEX] = {
"../images/girl.rgb",
- "../images/tile.rgb"
+ "../images/tile.rgb",
+ "../images/bw.rgb",
+ "../images/reflect.rgb"
};
@@ -649,9 +651,9 @@ initialize(void)
for (i = 0; i < NumTextures; i++) {
ActiveTexture(GL_TEXTURE0_ARB + i);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGenfv(GL_S, GL_EYE_PLANE, eyePlaneS);
@@ -680,10 +682,12 @@ display(void)
for (i = 0; i < NumTextures; i++) {
glPushMatrix();
glLoadIdentity();
+#if 0
if (i & 1)
glRotatef(angle, axis[0], axis[1], axis[2]);
else
- glRotatef(angle*2, axis[0], axis[1], axis[2]);
+#endif
+ glRotatef(angle*(i+1), axis[0], axis[1], axis[2]);
glMultMatrixf((GLfloat *) textureXform[i]);
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *) textureXform[i]);
@@ -997,6 +1001,7 @@ main(int argc, char **argv)
if (argc > 1) {
NumTextures = atoi(argv[1]);
}
+ assert(NumTextures <= MAX_TEX);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
(void) glutCreateWindow("projtex");