diff options
author | Brian Paul <[email protected]> | 2005-01-09 18:00:49 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-01-09 18:00:49 +0000 |
commit | 612bf1fa2ef1aaf2ab38877346bc37aefcb3760f (patch) | |
tree | b2e6160de1c62722be9359bd98eb607dd25560b0 /progs | |
parent | 7a663b315e790d0fa8ded72489d2d105234de165 (diff) |
improved animation rate
Diffstat (limited to 'progs')
-rw-r--r-- | progs/xdemos/glxgears.c | 49 |
1 files changed, 29 insertions, 20 deletions
diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c index 8700e2773f5..cf9fcedaa24 100644 --- a/progs/xdemos/glxgears.c +++ b/progs/xdemos/glxgears.c @@ -50,7 +50,7 @@ #include <unistd.h> /* return current time (in seconds) */ -static int +static double current_time(void) { struct timeval tv; @@ -60,16 +60,23 @@ current_time(void) struct timezone tz; (void) gettimeofday(&tv, &tz); #endif - return (int) tv.tv_sec; + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; } #else /*BENCHMARK*/ /* dummy */ -static int +static double current_time(void) { - return 0; + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; } #endif /*BENCHMARK*/ @@ -499,31 +506,33 @@ event_loop(Display *dpy, Window win) } } - /* next frame */ - angle += 2.0; - if (angle > 3600.0) - angle -= 3600.0; - - draw(); - glXSwapBuffers(dpy, win); - - /* calc framerate */ { - static int t0 = -1; static int frames = 0; - int t = current_time(); + static double tRot0 = -1.0, tRate0 = -1.0; + double dt, t = current_time(); + if (tRot0 < 0.0) + tRot0 = t; + dt = t - tRot0; + tRot0 = t; + + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; - if (t0 < 0) - t0 = t; + draw(); + glXSwapBuffers(dpy, win); frames++; - if (t - t0 >= 5.0) { - GLfloat seconds = t - t0; + if (tRate0 < 0.0) + tRate0 = t; + if (t - tRate0 >= 5.0) { + GLfloat seconds = t - tRate0; GLfloat fps = frames / seconds; printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); - t0 = t; + tRate0 = t; frames = 0; } } |