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author | Brian Paul <[email protected]> | 2009-04-22 11:08:46 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-22 11:08:46 -0600 |
commit | f9af97c7a5d81226a87d79baf8fb00231c96398d (patch) | |
tree | ac3d321a3f28601c22bb8701c8b443fa4646e9a2 /progs | |
parent | a071a8d2e72e52e6a8906448b171756c8920ce96 (diff) |
i965: checkpoint commit: use two state caches instead of one
The new, second cache will only be used for surface-related items.
Since we can create many surfaces the original, single cache could get
filled quickly. When we cleared it, we had to regenerate shaders, etc.
With two caches, we can avoid doing that.
Diffstat (limited to 'progs')
0 files changed, 0 insertions, 0 deletions