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authorJosé Fonseca <[email protected]>2009-10-16 11:39:29 +0100
committerVinson Lee <[email protected]>2009-12-03 15:32:45 -0800
commitbb6e3af93920ca15d19fbb9685e5b6f612cc502c (patch)
tree44312d26dd881de32b1819773adb7f053d995dcf /progs
parenta38776419b1e18a43e8bab1371dfe802af44d14a (diff)
progs/tests: Use rand() instead of random().
More portable. Same implementation on Linux. (cherry picked from commit 699260b19535abaa3af0a5d33eb039e3d6a30ce9)
Diffstat (limited to 'progs')
-rw-r--r--progs/tests/prog_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/progs/tests/prog_parameter.c b/progs/tests/prog_parameter.c
index 6dd956c4023..6123ef7c162 100644
--- a/progs/tests/prog_parameter.c
+++ b/progs/tests/prog_parameter.c
@@ -116,7 +116,7 @@ static int set_parameter_batch( GLsizei count, GLfloat * param,
for ( i = 0 ; i < (4 * count) ; i++ ) {
- param[i] = (GLfloat) random() / (GLfloat) random();
+ param[i] = (GLfloat) rand() / (GLfloat) rand();
}
/* Try using the "classic" interface.